GM questionaire


I found this questionaire by the way of the blog of Anniceris, so here are my 23 answers.

  1. If you had to pick a single invention in a game you were most proud of what would it be?
    A scenario where the main NPC changes according to the player’s whims, this is my most played one.
  2. When was the last time you GMed?
    Sunday December the 18th, my first Dragon Dream game in English
  3. When was the last time you played?
    That was a long time ago, I can’t remember.
  4. Give us a one-sentence pitch for an adventure you haven’t run but would like to.
    The players have to recover their dreams an underground steampunk city where they mine horrible things.
  5. What do you do while you wait for players to do things?
    Chit-chat with them, think of the next thing.
  6. What, if anything, do you eat while you play?
    Whatever is on the table, although I try to organise proper meals, instead of munchies.
  7. Do you find GMing physically exhausting?
    Not that much.
  8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
    One PC convincing another to become an amazon and spread a magical curse.
  9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
    My setting is not very serious, and my players don’t take it seriously.
  10. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
    A review of a movie I never saw was the basis for a Serenity scenario.
  11. What do you do with goblins?
    Not much, there are no goblins in the settings I use.
  12. What’s the funniest table moment you can remember right now?
    The point where the players figured out what the emergency rock was for.
  13. What was the last game book you looked at – aside from things you referenced in a game – why were you looking at it?
    It was the Dying Earth rulebook, I love the game, but I don’t see me using as a referee with my players. Still it is a good source of inspiration.
  14. Who’s your idea of the perfect RPG illustrator?
    Keith Parkinson, who, alas, passed away. A good blend of very expressive backgrounds, nice characters and a sense of humor.
  15. Does your game ever make your players genuinely afraid?
  16. What was the best time you ever had running an adventure you didn’t write? (If ever)
    I would say the scénario Un parfum d’Oniroses for Rêve de Dragon, in French.
  17. What would be the ideal physical set up to run a game in?
    A wooden chalet with a fireplace, this is where the best stories are told.
  18. If you had to think of the two most disparate games or game products that you like what would they be?
    Cybergeneration and Dying Earth.
  19. If you had to think of the most disparate influences overall on your game, what would they be?
    Computing theory and steampunk fashion.
  20. As a GM, what kind of player do you want at your table?
    People who are enthousiastic and want to genuinely play, not win. I like beginners, but have often a problem with “experienced” players who take themselves to seriously and hate loosing the control of their characters in the story.
  21. What’s a real life experience you’ve translated into game terms? Almost everything. The last one was channelling my colleagues discussing programming languages into scholars explaining the various writing systems in Rêve de Dragon.
  22. Is there an RPG product that you wish existed but doesn’t?
    Good scenarios for Rêve de Dragon.
  23. Is there anyone you know who you talk about RPGs with who doesn’t play? How do those conversations go?
    The conversation is very interesting, because once you go behond the basics, you have to think about the social protocols that take place around the table and the nuances that make a game successfull or not.

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